Map Features Standard
- Please refer to http://wiki.openstreetmap.org/wiki/IOFmapping for integration with osm tags.
This page describes how map objects (houses, roads, stones, contour lines, etc.) shall be tagged. Tagging means you put one or more key:value pairs to describe that object. That information could then be used for example by a render to make a map of it. It might not be necessary for the map drawer to learn and and use these directly, if it is built in the editor used.
Basic Elements
Objects could be nodes (single points), ways or areas. Ways consists of a number of ordered nodes and areas are ways where the start and end node are the same. Read more about the basic elements in OSM Elements wiki page.
Keys
By using different keys, it is possible to make maps for different purposes. For example you might want to make a sprint map where the same area is also part of a normal ISOM map. Most objects are the same on both maps and it would be unnecessary to have to tag them twice. However some objects will be different on the maps, for example a tramway on an sprint map will be shown as a railway on an ISOM map. The different keys that could be used are:
- iof: Object that shall be on maps of all IOF map standards. This value is used if the more specific key is not used, use this in first place.
- isom: Object that shall be used on a ordinary orienteering map according to the ISOM standard.
- issom: Object that shall be used on a sprint map according to the ISSOM standard.
- isskiom: Object to be used on Ski maps.
- ismtbom: Object to be used on MTB maps.
- user defined: If you want to make special maps
If an object should not be shown at all in one type of map, "no" could be put as value, e.g isskiom:no. In addition to the key:value pairs for the map objects, there could be additional key:value pairs for different properties of the objects, e.g. the size of a boulder. If the properties is different for different types of maps (isom/issom), us a suffix, e.g key: size:isom, value:medium and key: size:issom, value:large.
Features
For way features with tags/markers that are not symmetric about the way, e.g. a cliff, they will always be TO THE RIGHT of the direction of the way. For example, going in the direction of a slope line, downwards should be to the right. For nodes or areas with a direction (that could be rotated), e.g. elongated knolls, caves or forests runnable in one direction, the direction is given in degrees (0-360) where 0 degrees is north.
Land Forms
Rock and boulders
Water and marsh
Vegetation
Man-made features
Technical symbols and place names??
Value to use Element IOF codes Description Extra key:value pairs
Not implemented yet
Overprinting symbols (Course setting)
Currently not supported
Discipline specific: Sprint
TODO.
No major differences compared to ISOM, special features noted below.
Water: passable:yes/ no
Unpaved footpath: Use issom:path, type:large. If want to show area, use area:yes. urban:yes/ no
Discipline specific: Ski Orienteering
TODO
Discipline specific: MTB Orienteering
TODO
Attachments
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Mf_node.png
(244 bytes) - added by como
3 years ago.
Element Node
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Mf_way.png
(462 bytes) - added by como
3 years ago.
Element Way
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Mf_area.png
(403 bytes) - added by como
3 years ago.
Element Area
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example.png
(211.3 KB) - added by como
3 years ago.
All map features
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contour.png
(6.0 KB) - added by como
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slope_line.png
(2.7 KB) - added by como
3 years ago.
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earth_bank.png
(2.9 KB) - added by como
3 years ago.
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earth_wall.png
(1.8 KB) - added by como
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erosion_gully.png
(2.5 KB) - added by como
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small_knoll.png
(1.2 KB) - added by como
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small_depression.png
(0.9 KB) - added by como
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pit.png
(0.6 KB) - added by como
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special_landform.png
(0.5 KB) - added by como
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cliff.png
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rock_pillars.png
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rocky_pit_cave.png
(0.8 KB) - added by como
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boulder.png
(1.5 KB) - added by como
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boulder_field.png
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boulder_cluster.png
(0.9 KB) - added by como
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open_sand.png
(1.0 KB) - added by como
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bare_rock.png
(2.0 KB) - added by como
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water.png
(6.8 KB) - added by como
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watercourse.png
(2.9 KB) - added by como
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water_pit.png
(0.8 KB) - added by como
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well.png
(0.7 KB) - added by como
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narrow_marsh.png
(1.7 KB) - added by como
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marsh.png
(4.6 KB) - added by como
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spring.png
(2.3 KB) - added by como
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special_water.png
(0.6 KB) - added by como
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open_land.png
(6.8 KB) - added by como
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forest.png
(7.3 KB) - added by como
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undergrowth.png
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orchard.png
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vineyard.png
(4.6 KB) - added by como
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boundary.png
(7.9 KB) - added by como
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special_vegetation.png
(1.6 KB) - added by como
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road.png
(18.9 KB) - added by como
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path.png
(4.0 KB) - added by como
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river.png
(2.5 KB) - added by como
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narrow_ride.png
(0.9 KB) - added by como
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footbridge.png
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railway.png
(1.8 KB) - added by como
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powerline.png
(2.4 KB) - added by como
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tunnel.png
(5.6 KB) - added by como
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stonewall.png
(5.2 KB) - added by como
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fence.png
(4.5 KB) - added by como
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crossing_point.png
(1.3 KB) - added by como
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building.png
(0.8 KB) - added by como
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settlement.png
(253 bytes) - added by como
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permanently_out_of_bounds.png
(1.2 KB) - added by como
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paved_area.png
(2.3 KB) - added by como
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ruin.png
(1.5 KB) - added by como
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firing_range.png
(1.1 KB) - added by como
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grave.png
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pipeline.png
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tower.png
(0.9 KB) - added by como
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cairn.png
(1.2 KB) - added by como
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fodder_rack.png
(455 bytes) - added by como
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special_manmade.png
(1.0 KB) - added by como
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broken_ground.png
(1.8 KB) - added by como
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stony_ground.png
(1.4 KB) - added by como
3 years ago.
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